GLBL Rules

  • League champions and second place play best of 7 (2H-3A-2H champ home advantage)
  • Championship series also best of 7 (2H-3A-2H most wins home advantage)
  • Edit November 7, 2019:  Ties will be decided by a 1 game playoff.  Home field advantage will be decided with Head to head record, the better record getting home field advantage.  If the record is equal Run Differential will be the deciding factor.  If that is equal, coin flip.
  • Roster changes allowed only between series (per game with eligible players)
  • No playoffs in minor leagues

Sim schedule

  • 4 days per sim regular season (Sims M-F – exports due 7:30pm ET)
  • Off-season and pre-season sim lengths to be determined
  • Schedule: 144 games ML (AAA & AA – 132 games)
  • Inter-league: 24 games

Contracts (Free Agent & Extensions)

  • Maximum contract length of 5 years for any player 24 or younger
  • Maximum contract length of 8 years for any player 25 or older
  • Opt-outs are allowed (but do not heavily weight a contract in the first two years and then use an Opt-out)
  • Opt-outs can be used after any year in an evenly weighted contract
  • Any option year (team, player or vesting) may only be used as the final year of any contract
  • Team options must have a minimum 20% buyout
  • Vesting options criteria must be realistic (the Commissioner will have final say)
  • The total of any incentives must not exceed 20% of the total value of the lowest contract year

Free Agency

  • Free agents may only be signed during the regular season and off-season through Opening Day
  • Free agents may not be signed by any team during the post-season (unless the offer was made prior to the start of the post-season)
  • There is no compensation for lost free agents
  • 2012 CBA Rules are not in effect


  • All trades will be posted and confirmed in Slack before being processed
  • Jan. 1 is the first opportunity to make a trade after the in-season deadline (8-16-19)
  • Draft picks cannot be traded
  • Recently drafted players can be traded
  • Veterans cannot veto a trade
  • Cash can be included in trades
  • If you retain salary, it is by percentage (not dollar amount) and applies equally to each guaranteed year
  • The Commissioner may cancel a trade if he feels it harms team or league integrity and will only happen in extremely lopsided trades

Amateur Draft

  • The draft will be held on or about January 1st (Input in game March 1st)
  • The draft will be 10 rounds conducted in Statsplus
  • Non-post-season teams will draft in inverse order or winning percentage – ties broken based on head-to-head record (better record drafts first) and if still tied, by coin flip
  • Post-season teams that do not reach the final will draft 9th and 10th, in inverse order – ties broken based on head-to-head, then better run differential, then coin flip
  • The champion drafts last, the runner-up 11th

Pace of the Draft (2-22-20)

  • Rounds 1 and 2:  24 hours
  • Rounds 3 and 4:  12 hours
  • Rounds 5 to completion:  6 hours.

Roster Rules

  • ML roster 25 man limit – AAA and AA both 30 man limit
  • The Spring Training roster will be expanded to 30, but must be down to 25 men for Opening Day
  • International Complex limited to 20 men
  • A minimum 4-Man rotation must be in place for the regular season (minimum 3-Man in the post-season)

CEI (Career Ending Injury) Rule

  • Players LESS than 27 years of age at the time of a CEI may be reduced (at the GM’s discretion) to a period of ONE year from the final injury diagnosis – In other words, if your player has a torn labrum and is estimated to be lost for 1 year recovery time and 3 months later the final diagnosis is ‘career over’ the one year clock begins after the 3 month diagnosis

Edited 12-28-18